![]() Because they're a pain in the ass when they do. Tanner Bride Fixed (if not already using QMJS, which includes it) Removes most of the pointless road obstructions Keeps searchable objects "white" if they haven't been emptied Greatly diversifies the music heard throughout the game. Allows me to make the game days and nights last as long as I want them, also creates onscreen clock. Doing so allows me to overwrite some of the stuff I don't like in QMJS (for example his extra facility requirements) while keeping what I do. Allows you adjust all kinds of aspects of the game to your liking. Changes lots of things about the game, many for the better, but for me most of the stuff I don't want is nullified by adding other mods on top of it.Ĭhickawowwow's Breakdown Tweak Overhaul. It took me lots of trial and error but I found a combination of mods that works to make the game pretty much exactly how I want it. I should mention that all of these are for the Year One Survival Edition, and most mods that I know of are only updated to work with that version of the game. It has the side effect of making all the various icons a lot smaller, but after while you get used to it. ![]() It just increases the map and minimap resolution. It makes it a lot easier to navigate the roadways while driving. This one removes most of the car wrecks from the original map. ![]() Be sure to install it after any other mods, as it makes a large amount of changes and, in general, mods aren't compatible with mods that change the same files. These are just to my taste and by no means a complete list or anything. ![]()
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